Hrm, I might have to check out these plugins you speak of - but I’m not sure how this would work unless these plugins are UE4 plugins (not VS Code plugins, right?). I think the benefit to “small” companies would be huge and VS Code is actually a really powerful CROSS-PLATFORM editor, so there would be several benefits to providing support I think… Being tethered to Visual Studio is a curse unless you’re a 5 man team w/ no significant revenue or a multi-million dollar corporation that can afford six-figure annual dev environment costs for your team. I think this is an important feature for small (but not revenue-less) companies if they want to use Unreal. "So, I think for people trying to convince their companies to use UE4 for internal projects or even as an alternative to Unity for commercial projects (where Unity has VS Code integration #handled already), this is a VERY significant ‘barrier to entry’… you lose the “but you don’t need to pay unity up-front license costs” argument if UE4 is tethered to an IDE that costs several times (thousands) more per-seat than the Unity license in the first place… Bringing my response from another thread in here in hopes Epic Staff will see this:
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